Parts of the video game business, in particular sports games, have long been an effective marketing vector for the traditional pop music industry. Placing a song, or even a snippet, into a popular video game can expose that artist to millions of potential new fans. But Riot's continuing success with K/DA (which refers to kills, deaths and assists — statistics tracked in many competitive games) points in a different and potentially more interesting direction. As video games become a lingua franca of global culture, top game properties can extend fully into other forms of entertainment on their own terms. https://www.protocol.com/league-of-legends-k-pop-single-billboard #Artes
http://dlvr.it/RgZK9J
Culturas, economia e política, tecnologia e impactos sociais, media, contaminantes sociais, coisas estranhas... Cultures, economy and politics, technology and social impacts, media, social contamination, weird stuff...
14 setembro 2020
Parts of the video game business, in particular sports games, have long been an effective marketing vector for the traditional pop music industry. Placing a song, or even a snippet, into a popular video game can expose that artist to millions of potential new fans. But Riot's continuing success with K/DA (which refers to kills, deaths and assists — statistics tracked in many competitive games) points in a different and potentially more interesting direction. As video games become a lingua franca of global culture, top game properties can extend fully into other forms of entertainment on their own terms. https://www.protocol.com/league-of-legends-k-pop-single-billboard #Artes
Pedro